Before starting the intercultural virtual exchanges and the collaborative work between participating schools, there is a need to introduce activities to facilitate teachers and children’s access to the new technologies and methodologies that they will use during the coming months. These learning activities will help the schools to get used to Technologies for Creative Learning (like Scrath or App Inventor), Computational Thinking and Collaborative Digital Storytelling.
Some examples of the creative learning activities that have been used so far to introduce Scratch to children and teachers:
The "10 blocks" activity from the Creative Computing Guide (Harvard/MIT). Here you have the full guide (this activity is in page 30):