Creative Learning Activities are learning experiences designed to be implemented in participating schools at the beginning of each wave of InventEUrs project. They are designed to introduce the methodologies and the technologies to the children and teachers. Both Universities and schools participated in their design.
Some of the activities are addressing the first steps with Scratch (the tool that children use to co-create digital stories within this project). Others are intended to begin experimenting with our asynchronous collaborative working methodology ("pass it on").
The document we share below is the sum of three documents (one for each wave of the first two years of InventEUrs). These documents explain the activities generated, with examples, and the methodology followed to build them.